The age of the plastic guitars is over, thanks to the death of the fad-like Guitar Hero and Rock Band games. Now it’s time for the age of real guitars in video games.

  1. Feb 24, 2015  'More Realistic' Guitar Hero In Development for Xbox One, PS4 - Report New music game from Activision will reportedly be announced at E3 and launch before the end of the year.
  2. Aug 16, 2014 And no matter how many zombies I kill in Rocksmith 2014's Return to Castle Chordead, I'm not really learning chords; instead, I've just learned how to play a video game with a real guitar as the.
  3. Aug 16, 2014  And no matter how many zombies I kill in Rocksmith 2014's Return to Castle Chordead, I'm not really learning chords; instead, I've just learned how to play a video game with a real guitar as the.
  4. Oct 24, 2013 Rocksmith 60-Day Challenge - Jayme's Success Story - Learn How To Play Guitar In 60 Days - Duration: 4:01. Rocksmith 2014 - The Fastest Way to Learn Guitar 696,407 views 4:01.

Mar 16, 2012  My name is Paul Cross and I am the Creative Director on the Rocksmith Team. My previous projects include Burnout, Skate and No More Heroes 2: Desperate Struggle – and I want give you a little bit of background on Rocksmith, a music game that lets you plug a real guitar into your PS3 and play along to a great list of well-known rock songs when it comes to Europe this September. Oct 31, 2011  Rocksmith is an interesting experiment in mixing rhythm games with instructing players how to play an actual guitar. The first code we were able to test looked good, but it was clear that the game. Oct 29, 2019 Guitar Hero helps to build finger strength for playing guitar – the guitar hero guitar is of course a simpler “instrument” than a real guitar. Certain aspects of the game are beneficial for learning real guitar such as helping with picking up rhythm – young guitarists who have mastered guitar hero learn faster.

Above: Nao Higo and Nick Bonardi of Ubisoft’s Rocksmith 2014 team.

That’s the premise behind Rocksmith 2014, the second version of the guitar-learning game from Ubisoft. The French video game publisher launched its original Rocksmith in 2011 as a kind of experiment which allowed players to hook up their own guitars to their video game consoles.

The title focused on how fun it was for beginners to learn to play the guitar, and it sold more than 1.5 million units, just enough for Ubisoft to commission a sequel, which comes out today. The first time, Ubisoft was shy about saying the game was educational.

This time around, Ubisoft is emphasizing the learning, noting how it has become the “fastest way to learn guitar.” About 95 percent of the players said they learned to play the guitar from the game itself.

“It’s the closest thing you can get to having a guitar teacher there, without having a guitar teacher there,” said Nao Higo, executive producer of Rocksmith, in an interview with GamesBeat.

An independent national study by Research Strategy Group found that Rocksmith is the “fastest way to learn guitar,” partly because it tells you what you did wrong in a song and allows you to learn the way you want to learn. One of the reasons for that, Ubisoft believes, is because games can offer “adaptive learning,” where they can test your skill and then adapt the difficulty to fit your proficiency.

The goal is to take people who wouldn’t ordinarily be musicians and turn them into real guitarists.

Don’t banish the fun

Above: Rocksmith 2014 screen shot

The trick, of course, is to do this without banishing the fun. That was one of the problems that came with the war between Activision Blizzard’s Guitar Hero and Rock Band by EA-Harmonix-MTV. They churned out new editions that had too little innovation. Gamers got sick of it, and they hung up their fake guitars.

The absence of that competition helped Ubisoft find the footing for its sequel over a couple of years. That allowed enough time for some genuine improvements. This time around, the load times are a lot shorter, said Nick Bonardi, lead audio designer for Rocksmith 2014, in an interview with GamesBeat.

“We made it faster, better, and listened to our community of users,” Bonardi said. “We take people who don’t believe in themselves and make it so they can say, ‘I can do this.'”

One of the keys to making it fun is to allow the players to learn the guitar the way they want to learn it, with their own chosen songs and their own lesson order. There are 85 lessons on the disk, from how to use the strap to two-hand tapping. Those lessons all come with video content, telling you exactly how to do something. You can do those lesson in whatever order you wish.

“Once you watch the lesson, we see if you learned it,” Bonardi said. “It taught you how to play a bend. Now you do it. If I pay the wrong note, it says you’re on the wrong thread. We cover all of the fail cases. We give you advice, much like a guitar teacher would. Then it puts it in context.”

You can use Rocksmith 2014 with any real guitar or bass with a standard quarter-inch jack. You just plug it into your Xbox 360 video game console, Sony PlayStation 3, PC, or Mac. Ubisoft has a list of 55 songs that are included such as “Every Breath You Take” by The Police and Aerosmith’s “Walk This Way.” The game ships either on its own or with a cable in a bundle.

The downloadable content songs bought for the original Rocksmith will be compatible with Rocksmith 2014 at no extra cost. Full told, there are around 400 songs available.

The new game has a number of features including Automatic Tone Switching, Articulation, Timing, and Instant Riff Repeater. The Riff Repeater lets players select any section of a song they want to play, and repeat that section over and over until they master it.

Those are things that more sophisticated players will like. But they’re designed better. For instance, this time around, the Riff Repeater is easily accessible, whereas it was hard to get to in the first game because it was hidden behind menus.

Above: Rocksmith 2014 practice session

Where’s the fun?

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The Guitarcade has fun mini-games. They are designed to take the intimidation out of learning.

The games allow you to hone specific guitar skills. One is Star Chords, which is like a 3D Star Wars style space combat game where you shoot at space ships by strumming the right string. You can see where you stand on the leaderboards in fulfilling various parts of the game.

Another game has you shooting at ducks. It seems simple, but it teaches you to navigate up and down the fret board. So when your solo comes up the next time around, you can get your fingers to the right part of the neck a lot faster. There are 11 mini-games for things like chords, sliding, scales, harmonics, and dynamics.

This gamifies the lessons so that practice isn’t just a pure grind.

Each song now has a results screen, with all of the information that you need to know to get better at the song. You get the percentage of the song that you got right or the sections where you did best.

“This was based on the feedback we received, Higo said.

For more advanced players, the game has a lot of depth. With Tone Design, you can go in and grab any amp you want to fine-tune the music experience. Ubisoft has licensed all of the real amps from the manufacturers, so the sounds you can produce will sound realistic.

Intelligent improvisation

In Session Mode, you can lead a computer-controlled band that plays along with you and follows your lead in an intelligent way. In the process, you can learn to improvise and create your own music. It’s more fun than playing with static backing tracks or a metronome.

“When we finished the first game, one thing we wished was to have a space where someone could improvise,” Bonardi said. “That is what Session Mode is. We created AI musicians to play with you. If I play really quietly, the drummer will follow me. Or if I play more intensely, the drummer will do that and play a lot louder, as a musician who is listening to you would do.”

You can do this with a whole group. Jerry Cantrell, lead guitarist and vocalist for the band Alice in Chains, is a believer in Rocksmith, which he said could make him a better musician. He said that Rocksmith’s Session Mode feature is a real innovation in music technology as it gives you the experience of a band that adapts to you. At the E3 video game trade show, Cantrell was playing with the Session Mode just for fun.

Session Mode has a lesson plan built into it, but it’s not as formal.

“It teaches you music theory in small pre-set sessions,” Bonardi said. “There are 76 instruments, from the drums to the kazoo. You can change to any one of 11 scales. You can change the complexities. You can do the tempo in real-time.”

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But the Session Mode isn’t mechanical.

“We tried to make the AI seem human,” Bonardi said.

You can also jam side-by-side with a friend in multiplayer mode, and create your own band experience in your living room.

With these features, people can start to learn concepts such as harmony or dissonance, Higo said.

“The goal is to transition someone who has learned an instrument into a musician,” Higo said. “They can understand what they need to play and make their own music. It helps broaden our reach beyond the beginners. We do that well, but we follow them on that journey to make them intermediate musicians or better.”

Will this lead to a revival?

Laurent Detoc (pictured right), president of Ubisoft North America, said in an interview with GamesBeat, said that the music market is “in need of a rebirth, so to speak. The reason we got into Rocksmith to begin with was because, seeing all of these instruments made of plastic being played, and having a few guitar players among us, we were thinking about the power of this. What if you could just hook up a real guitar and have people make better use of their time?”

He added, “The appetite for being a rock star exists. It’s always been there. That’s why Guitar Hero and Rock Band did well. I would hope that the improvements that we keep making to Rocksmith – both as a brand as a method for helping people learn the instrument – can take us to a point where we’ll be the natural evolution of those games on the same scale. We’ll still cater to that market of people who want to be rock stars.”

The key is to make the learning fun.

At the same time, Rocksmith 2014 adds some discipline. Ubisoft has issued a 60-day challenge where it asks players to play for an hour a day for 60 days to see if they can really learn the guitar in that time span.

The title offers mini-games that teach you some things that aren’t as fun to learn.

Is it real learning?

Can all of this really teach you to play the guitar? And is the market an education market or an entertainment market?

Detoc said, “It’s both. That’s the thing. Our media today are so flexible and powerful that we’re able to let people do things they couldn’t do with media before. If you take classes on the Internet, you can get a degree now. People are going to have to figure out how to deal with that now, because watching MIT courses online probably isn’t the same as going to MIT, but what’s fascinating is that now we can think of all these different possibilities as a result.”

He added, “Today a piano teacher comes to your house. But you could also take piano lessons from YouTube now. Rocksmith gives you this additional step where the teacher is in your TV, because the program adapts yourself to how you’re doing. Can you do that with any other media? Not really.”

Developer(s)Ubisoft San Francisco[1]
Publisher(s)Ubisoft
Director(s)Paul Cross
Producer(s)Nao Higo
EngineGamebryo[2]
Platform(s)Microsoft Windows
PlayStation 3
Xbox 360
ReleasePlayStation 3, Xbox 360
  • NA: October 18, 2011[4]
  • EU: September 28, 2012[1][3]
  • AU: September 13, 2012[5]
  • JP: October 11, 2012
Microsoft Windows
Genre(s)Music
Mode(s)Cooperative
single-player

Rocksmith is a music video game produced by Ubisoft, released in October 2011 for the Xbox 360 and PlayStation 3 platforms in North America. Rocksmith was released on PlayStation 3 and Xbox 360 during September 2012 in Australian[5] and European markets[1][3] and October 2012 in Japan. A Windows version was released on October 16, 2012 after several delays. Based on the technology in the unreleased project Guitar Rising, the game's main focus is the unique feature that allows players to plug in virtually any electric guitar and play.

An expansion adding bass guitar compatibility became available on August 14, 2012. A second release which integrates the bass expansion as well as additional refinements became available on October 16, 2012.[8]Rocksmith 2014 is a 2013 sequel to the original Rocksmith, although given the series' focus it has been described as a replacement and not a sequel (as the publisher does not think it necessary to invest in the first installment in order to enjoy the second).

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Gameplay[edit]

Rocksmith requires the use of the Real Tone cable, a USB cable that connects to the standard ​14 in (6.35 mm) output jack of most electric guitars. Other guitars, such as acoustic guitars, may require additional hardware, such as a pickup. Though players can provide their own guitar, Rocksmith was also sold as a bundle that includes the game and adapter, an Epiphone Les Paul Junior guitar, strap, and 2 picks.[9]

Within the game, the player progresses along a career (separately for guitar and bass) where more songs, game modes, and challenges open up as the player earns Rocksmith points.

In Rocksmith, players are shown a virtual fretboard with colored notes (represented as colored rectangles associated to specific guitar strings) on numbered lanes (corresponding to frets) to indicate what they should play on the guitar. The top portion of the screen graphically shows how the player has performed on the previous sections of the song and at what difficulty (the orange boxes), as well as the song's lyrics and the current score.

In the normal game mode, playing with a song, the player is presented with a display that shows a representation of the guitar's fretboard, divided by numbered frets and colored strings. Notes represented as colored rectangles, matching the color of the guitar string(s) to be held down, move from the background to the foreground along numbered lanes reflecting the fret position. The notes turn 90 degrees at the moment that they should be strummed; additional markers are provided to help with timing of future notes. Additionally, the game shows an ideal position for the player's hand on the fretboard for the current segment of the song, moving this up and down as necessary. Lyrics to the song, if any, are shown in a karaoke-style under the background note pattern, but otherwise do not impact gameplay. Prior to playing any song, the game has the player check the tuning of the guitar.

A core feature of normal play is the game's ability to adjust the note density – effectively the difficulty – of the current song based on the player's performance to that point. Each song is split into a number of phases, and depending on how accurate the player is during a phase, a subsequent phase may provide more difficult note patterns. If the player's accuracy is not good during a phase, the subsequent one will fall back to a lower difficulty level. The player gets points for each note hit, and thus staying at higher difficulty levels can earn more points, but it is impossible for the player to fail a song. In some cases, if the player is missing too many notes, the game will pause the song to allow the player to readjust their hand position and make sure they strum the right note before proceeding. The game saves the last note density level that the player completed a song at, and will use that level at the start of the next play through that song.

As the player completes songs or other games modes within the career, they earn 'Rocksmith points', similar to experience points, which unlock additional features. New venues, shown in the background of the main gameplay screens and having subtle influences on the sound of the guitar or bass, and new guitars and basses become available, as well as additional game modes. Some of these modes in the game are designed to help the player practice specific techniques. Technique Challenges, for both guitar and bass, give practice to some of the common tricks for the two instruments, such as hammer-ons/pull-offs, Chords, and Power Chords for guitar, and two-finger plucking and syncopation for bass. Each song can also be played in a Riff Repeater mode, where the player can select a specific section of song to practice and perfect, with options on controlling the speed and note density level. A 'Guitarcade' becomes available after completing one of the Technique Challenges, which incorporates that technique into a mini-game element, such as 'Ducks', a Galaga-like shoot-em-up, where the player must get their fretboard positions correct to fire on targets approaching in various lanes.[10] Finally, the player can gain access to a free play mode, which uses amplifier modeling to simulate the sound of a guitar as played through stage equipment. The modeling supports a variety of virtual hardware components, such as effects pedals and amplifiers, which can also be unlocked through career mode. Each song includes a custom sound bank referred to as an 'authentic tone' designed to make the player's guitar sound as close to the original guitar tone of the song as possible, though they can override these with the virtual pedals and amplifiers.

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Development[edit]

Rocksmith has its origins in a project called Guitar Rising. Guitar Rising was developed by Game Tank, a small startup business, and was showcased at the 2008 Game Developers Conference. The game, at that time, was more of a technology demonstration, to display the ability of proprietary hardware – a USB cable that plugged into the audio-out jack of nearly any electric guitar – to determine what notes and chords the player was performing, instead of the typical note-matching gameplay of games like Guitar Hero or Rock Band.[11] The demonstration at GDC featured gameplay elements that would be taken into Rocksmith; the interface would show notes colored by string and numbered by fret, and that as the player progressed in the song, the difficulty or note-density would change to reflect how well the player was doing, as to avoid frustrating the player with too-difficult charts.[12][13] Jake Parks of Game Tank had stated at the time that they were looking to release the game in late 2008, anticipating a soundtrack of about thirty songs depending on licensing.[12] Later, the title was pushed to a 2009 release.[14]

About the same time, Ubisoft's president of North American operations, Laurent Detoc, challenged its San Francisco development team to develop their own game, as until this time, the studio only had supported external developers.[15] The music game field was of interest; as stated by Detoc, 'I just could not believe the amount of waste that had gone in people spending so much time with plastic guitars'.[15] The studio was able to acquire Game Tank and the Guitar Rising technology, bringing aboard Parks and his lead designer Nick Bonardi as Ubisoft employees. The Ubisoft studio team of about 60 were led by Paul Cross and Nao Higo, and set about to transform the Guitar Rising into a retail product over a period of about two years.[15] Developer Jason Schroeder referred to the state of Guitar Rising as a 'PC tech demo of note recognition' and set about redesigning the HUD so that non-guitarists could understand the game better.[13] It had been laid-out as a horizontal scrolling tablature,[16] but this was found to be too difficult for non-guitarists to work with, and as the game was meant for anyone to be able to play, a vertical scrolling note chart was created instead.[13]

Soundtrack[edit]

As of the day of release, the full list of songs is available on Rocksmith's website.[17]

Radiohead's 'Bodysnatchers' and Lynyrd Skynyrd's 'Free Bird' were included with pre-orders of the game.

SongArtist(s)Release year
'House of the Rising Sun'The Animals1964
'When I'm with You'Best Coast2010
'I Got Mine'The Black Keys2008
'Next Girl'The Black Keys2010
'Song 2'Blur1997
'Step Out of the Car'The Boxer Rebellion2011
'Sunshine of Your Love'Cream1967
'We Share the Same Skies'The Cribs2009
'Boys Don't Cry'The Cure1979
'I Want Some More'Dan Auerbach2009
'Rebel Rebel'David Bowie1974
'I Can't Hear You'The Dead Weather2010
'Run Back to Your Side'Eric Clapton2010
'Take Me Out'Franz Ferdinand2004
'Do You Remember'The Horrors2009
'I Miss You'Incubus1999
'Slow Hands'Interpol2004
'Angela'Jarvis Cocker2009
'Well OK Honey'Jenny O.2010
'Use Somebody'Kings of Leon2008
'Are You Gonna Go My Way'Lenny Kravitz1993
'Surf Hell'Little Barrie2011
'Sweet Home Alabama'Lynyrd Skynyrd1974
'Unnatural Selection'Muse2009
'Plug In Baby'Muse2001
'In Bloom'Nirvana1991
'Breed'Nirvana1991
'Where is My Mind?'Pixies1988
'Go With the Flow'Queens of the Stone Age2002
'High and Dry'Radiohead1995
'California Brain'RapScallions2011
'Number Thirteen'Red Fang2011
'Higher Ground'Red Hot Chili Peppers1989
'(I Can't Get No) Satisfaction'The Rolling Stones1965
'The Spider and the Fly'The Rolling Stones1965
'Play with Fire'The Rolling Stones1965
'Gobbledigook'Sigur Rós2008
'Panic Switch'Silversun Pickups2009
'Outshined'Soundgarden1991
'Me and the Bean'Spoon2001
'Between the Lines'Stone Temple Pilots2010
'Vasoline'Stone Temple Pilots1994
'Under Cover of Darkness'The Strokes2011
'Mean Bitch'Taddy Porter2010
'A More Perfect Union'Titus Andronicus2010
'Good Enough'Tom Petty and the Heartbreakers2010
'Slither'Velvet Revolver2004
'Burnished'White Denim2011
'Icky Thump'The White Stripes2007
'Islands'The xx2009
'Chimney'The Yellow Moon Band2009

In addition, there are 6 tracks from the developers that are unlockable in the journey mode when double encores are reached in a set:

SongArtist(s)Release year
'Ricochet'Brian Adam McCune2011
'Boss'Chris Lee2011
'Space Ostrich'Disonaur2011
'Jules'Seth Chapla2011
'The Star Spangled Banner'Seth Chapla2011
'Six AM Salvation'Versus Them2011

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic(PS3) 80/100[18]
(PC) 78/100[19]
(X360) 77/100[20]

Rocksmith was released in the US on October 18, 2011, to mostly positive reviews. Aggregating review website Metacritic rated the PlayStation 3 version 80/100,[18] the PC version 78/100,[19] and the Xbox 360 version 77/100.[20] Curtis Silver of Wired gave the game a 9/10, praising the intuitive nature of the note track and wrote that 'Rocksmith is an amazing learning tool for the guitar. The eventual progression of rhythm games was to get to this point, where you are playing real instruments and actually learning how to play, rather than some sort of cartoonish emulation.'[21] Ania Kwak of GamingExcellence gave the game a 9.8, stating that 'It's rare to find a game that encompasses a teaching tool as effective as Rocksmith, with virtually no negatives to observe, while still being enjoyable to play.'[22] Adam Dulge of PlayStation Universe praised the game and gave it an 8.5: 'Rocksmith is an absolute must buy for anyone slightly interested in learning how to truly rock.'[23] Amy Flower of Gamesblip was very impressed, rating the game 9/10: 'Rocksmith’s adaptability to your particular chops kicks arse. If you’ve never touched a geetaw you’ll probably squonk like a Sonic Youth b-side, but patience and dedication brings reward.'[24]

However, Jordan Mallory of Joystiq gave the game a mediocre 2½/5 on the day of its release, stating that '..Rocksmith fails as both an educational platform and as a rhythm title, despite its groundbreaking technological foundations.'[25] Ben Kuchera of Ars Technica said the game is 'not terrible', but that it 'fails as a way to learn guitar' due to lag, the automated difficulty adjustments, and the way the unlock system is implemented.[26]

Legal issues[edit]

When Ubisoft applied for a European trademark on the name 'Rocksmith' in March 2011, an official opposition was filed by a band of the same name from Southend, England. The band claims to have been using the name for four years and had it registered for eight.[27] In August 2012, the case was settled in favor of Ubisoft by the European Office for Harmonization in the Internal Market.[28]

Ubisoft filed for and received a United States patent, U.S. Patent 9,839,852, for an 'Interactive guitar game' based on the principles of Rocksmith.[29] Ubisoft subsequently filed a patent-infringement case against Yousician, a mobile app aimed to teach users how to play musical instruments which used similar principles as Rocksmith. In August 2019, a federal district court ruled that the patent claims of Ubisoft were too broad and not defined in enough specificity, nullifying the patent and dismissing Ubisoft's suit.[30]

Downloadable content[edit]

DLC Amps and Gear[edit]

NameTypePackDate
Tone Designer Time SaverAll Standard PedalsTone Designer Time Saver PackOctober 18, 2011
SicSicSicSDistortion PedalHeavy Metal – Gear PackFebruary 28, 2012
CaverbDelay PedalHeavy Metal – Gear PackFebruary 28, 2012
ScoopedFilter PedalHeavy Metal – Gear PackFebruary 28, 2012
RSMP-12High-Gain AmpHeavy Metal – Gear PackFebruary 28, 2012
RSMP-12 4×12CabinetHeavy Metal – Gear PackFebruary 28, 2012

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See also[edit]

References[edit]

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  1. ^ abc'Ubisoft – Rocksmith (Xbox 360)'. Ubisoft. Retrieved 2012-09-27.
  2. ^'Ubisoft® Leverages Gamebryo 3D Engine for Rocksmith™'. Gamebryo. April 20, 2011. Retrieved January 4, 2015.
  3. ^ ab'Ubisoft – Rocksmith (PS3)'. Ubisoft. Retrieved 2012-09-27.
  4. ^'Release date updates: 'Child of Eden', 'Rocksmith', 'Back to the Future: Ep 2''. The Independent. March 19, 2011. Retrieved 2011-03-20.
  5. ^ ab'Rocksmith shreds down under'. ComputerAndVideoGames.com. March 15, 2012. Retrieved 2012-03-15.
  6. ^'Ubisoft – Rocksmith (PC)'. Ubisoft. Retrieved 2012-09-27.
  7. ^'digital spy – 'Rocksmith' PC release date announced'. digital spy. Retrieved 2012-10-01.
  8. ^''Rocksmith' is bringin' home the bass on August 14th'. TheVerge.com. August 2, 2012. Retrieved 2012-08-07.
  9. ^'Rocksmith'. Ubisoft. Retrieved June 21, 2011.
  10. ^'PS3/X360 Preview – 'Rocksmith''. Worthplaying. Retrieved 2011-10-18.
  11. ^Kuchera, Ben (2008-02-28). 'GDC: Guitar Rising, training for real Guitar Heroes'. Ars Technica. Retrieved 2013-01-28.
  12. ^ abAihoshi, Richard (2008-03-27). 'Guitar Rising Interview'. IGN. Retrieved 2013-01-28.
  13. ^ abc'AusGamers Rocksmith Developer Interview with Jason Schroeder - AusGamers.com'. September 24, 2012. Retrieved January 21, 2012.
  14. ^Peterson, Brittany (2009-01-29). 'Beyond Guitar Hero'. PC Magazine. Retrieved 2013-01-28.
  15. ^ abcHoge, Patrick (2011-09-16). 'Ubisoft's hot solo'. San Francisco Business Times. Retrieved 2013-01-28.
  16. ^'Guitar Rising Interview – IGN'. March 27, 2008. Retrieved January 21, 2012.
  17. ^'Rocksmith Track List'. Ubisoft. Retrieved October 18, 2011.
  18. ^ ab'Rocksmith for PlayStation 3 Reviews, Ratings, Credits, and More'. Metacritic. Retrieved 2013-01-28.
  19. ^ ab'Rocksmith for PC Reviews, Ratings, Credits, and More'. Metacritic. Retrieved 2013-01-28.
  20. ^ ab'Rocksmith for Xbox 360 Reviews, Ratings, Credits, and More'. Metacritic. Retrieved 2013-01-28.
  21. ^Silver, Curtis (October 18, 2011). 'Rocking Out With Rocksmith (Bring Your Own Guitar)'. Wired. Retrieved October 18, 2011.
  22. ^'Rocksmith Review'. GamingExcellence. Retrieved October 20, 2011.
  23. ^'Rocksmith Review'. PlayStation Universe. Retrieved October 20, 2011.
  24. ^'Gamesblip review – Rocksmith'. Gamesblip. Retrieved November 25, 2012.
  25. ^'Rocksmith review: Drop-D minus'. Joystiq. Retrieved October 18, 2011.
  26. ^Kuchera, Ben. 'The three reasons Rocksmith fails as a way to learn guitar'. ars technica.
  27. ^'Unsigned band fights game corp to keep name'. Rock News Desk. Retrieved 2011-10-18.
  28. ^'OAMI: Rocksmith'. Office for Harmonization in the Internal Market. Retrieved 2014-07-16.
  29. ^US patent 9,839,852
  30. ^Sinclair, Brendan (August 13, 2019). 'Ubisoft loses Rocksmith patent suit'. GamesIndustry.biz. Retrieved August 13, 2019.

External links[edit]

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